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As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet.By the late 1990s, most RTS games had native Internet support, allowing players from all over the globe to play with each other.
It has been argued that, since the players of an online game are strangers to each other and have limited communication, the individual player's experience in an online game is not essentially different from playing with artificial intelligence players.
Massively multiplayer online games were made possible with the growth of broadband Internet access in many developed countries, using the Internet to allow hundreds of thousands of players to play the same game together.
Many different styles of massively multiplayer games are available, such as: Xbox Live was launched in November 2002.
As the World Wide Web developed and browsers became more sophisticated, people started creating browser games that used a web browser as a client.
Simple single player games were made that could be played using a web browser via HTML and HTML scripting technologies (most commonly Java Script, ASP, PHP and My SQL).